"Character Designer" vs "Concept Artist" Whats the difference anyway? | Chia sẻ có ích nhất về thiết kế

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"Character Designer" vs "Concept Artist"   Whats the difference anyway?
"Character Designer" vs "Concept Artist" Whats the difference anyway?

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"Character Designer" vs "Concept Artist" Whats the difference anyway?.

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40 thoughts on “"Character Designer" vs "Concept Artist" Whats the difference anyway? | Chia sẻ có ích nhất về thiết kế”

  1. who creates the characters then (?) videogame designer, art director, concept artist, character creator, writer. for example: stan lee, blizzard. when I look for who the creator is, blizzard comes out.
    Capcom :To this day its artists fight over who created the character or who has the best drawing

  2. I do have some of my personal research on the Japanese work culture since I was very dedicated to have a concept artist position at Bandai Namco. The more I read, the more I talk to people who worked there ( N3 Japanese flex ), it turned out that Japanese love long-term employees and the kind of people with intentions to leave shortly after will mostly end up freelancing for 16$/hr. If you do cyberpunk manga and anime for any particular studio, you will do that pretty much everyday, well til u die eventually? Japanese studios also "lend" employees for eachother by another weird system to keep their industry going like Bandai Namco to Capcom and so forth. As far as i know, Japanese artists themself hate this kind of work culture and their younger gen are mostly working toward a western job but the major roadblock they hit as always is that they can't fkin speak "hello" properly after 5 years of IELTS grinding. So yeah, seems like the vid went off topic for the half to this and i just think that it might be useful to share my research.

  3. "in japan they treat you as family" that's a generous way to put it rather than say…. Japanese works too hard even neglecting their own physical and mental health.

  4. I enjoy making these cinematic, processed artworks that can be turned into something newer and greater. I enjoy watching someone go about creating a piece that looks like it could be cover art for a game if it was messed with a bit.

  5. This is why the west sucks to work in art. Honestly, call me a weeb but at least the artist community in japan gives a bit more focus on individual artists. Even in the PH, the art community is heavily westernized :<

  6. It's not "main-ga", it's properly pronounced "mahn-ga"! Manga Entertainment on the other hand, it IS pronounced "main-ga", but the actual Japanese comics called Manga are properly pronounced "mahn-ga"!

    Also, Copic is properly pronounced "Coh-pick" in Japan, where it originated, and NOT pronounced "Cop-ick" like some illiterate people in art circles tend to do!

  7. Character Designer is more of a tv cartoon animation studio title than a video game studio title. I was one for a few years. There aren't really concept artists for tv cartoon animation studios unless it's for feature film Studios with high budget like pixar. When I was a character designer I never did iterations. I would work on a 3 quarter view rough drawing of a character and have my director check up on it until it was approved and then I'd have to complete the other views.> side, front, three quarter back and back views of this character.

  8. Yeeh I'm in Japan, haha. 🙌
    And you are right. The culture here is to start work in a company and die there. So is strange someone who want to leave some company. But it is about to change, I think. I don't know to much because I was not grow up here at all, just live in this fuking strange country. And I don't even speak in japanese enough to get into a company yet. But I live here 😓

  9. Right. I'm in Gamedev studio from Japan. Japanese company tend to appreciate long-term contract for employee. It might be because of difference of law which does not allow to firing ppl without extreme circumstances such as in case of employees commit a crime or something. Also, some employer assume ppl are kind of betrayer when they leave their job especially it was long-term relationship. Lack of freedom, but have more job security.

  10. I follow Cedric Peyravernay (the designer for Dishonored franchise) because he is freaking awesome. It's hard to imagine certain games if they had gone with a different character designer. Another example would be Bioshock. Weak character design can kill interest and fandom in a game i.m.o.

  11. Are you serious???? Are you aware how many artists work on characters and are you aware of the fact that they have to choose designs from many artists.. How and why should they credit that many people for a design. It's so much easier to just give it to the person who came up with the vision. You come off so salty and angry cause not all artist get credit, which is fair. But it's so bias.. The reason why Japanese artist get credit is cause for the most part THEY work on the art, they are the LEAD artist. They work on Animation or Manga panels and characters. Please stop being so angry and ignorant. THE AMOUNT OF ARTIST THAT WORK ON ASSETS IN GAMES AND ANIMATION in the WEST are high. Stop being dumb, you know this so don't blame companies. Not only is it an inconvenience, its hard to credit ine person for the art, you said it yourselves with the Game Design quote saying it's a slap in the face to the UV wrappers and Scultpers and TECH artist. It's just too damn impossible to do, work for a smaller team if you want recognition or justput your likeness out there and be smart with marketing. STOP USING EXCUSES.


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